
About me
I'm Carsten Böhnert, aka eyelovemotion – a 3D generalist and motion graphics artist from Hamburg with a focus on fluid simulation.
My roots are in post-production: I started out over 20 years ago as an Avid editor. Over time I taught myself 2D and 3D animation – and that became my profession. Since then I've worked with post-production houses, film production companies and advertising agencies, as well as directly with brands.
One focus is fluid and particle simulation: splashes, whitewater, smoke and anything that flows, sprays or breaks apart. Beyond that, my work covers vehicle animation, product and explainer films, CGI and its integration into live action – including tracking and set supervision – as well as classic motion graphics. If it can be animated in 2D or 3D, I can make it happen.
Many of my personal projects are spec ads or technical tests – they're where I try out new tools and techniques before using them in client work.
My toolset: Cinema 4D with Octane Render, Houdini, X-Particles, Embergen, LiquiGen, World Creator and After Effects. I mostly work from my well-equipped studio in Hamburg – remotely and in close coordination with the team.