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Whitewater Simulation: Alien in a River

Personal project, 2024 – whitewater simulation in Houdini, assembled in Cinema 4D, compositing in After Effects.

About the project

This personal project from 2024 centers on a whitewater simulation: an alien crawls through a river, its movements generating realistic, dynamic effects in the water – including the characteristic foam and spray of whitewater dynamics.

The goal was to show skills in Houdini fluids, specifically whitewater – one of the more demanding areas of fluid simulation.

Technique

The riverbed was first built in Cinema 4D and exported as an OBJ into Houdini, where it served as a collider and container for the simulation. The alien was imported as an FBX and also acted as a collider, its motion displacing the fluid.

The simulation itself used DOP-based FLIP Fluids in Houdini. Everything was then assembled, shaded and lit in Cinema 4D, with final compositing done in Adobe After Effects.