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Cloth Simulation – Braided Rubber Bands in Cinema 4D

Personal project, 2023 – cloth simulation in Cinema 4D, rendered with Octane Render.

About the project

This personal project from 2023 is a focused test of Cinema 4D's native cloth simulation. The goal was to show professional use of the software's built-in tools – without relying on external simulation plugins.

At its center are braided, colorful rubber bands wrapping tightly around their base. The close-up framing, with fine weave detail and saturated color, was designed to be a real eye-catcher.

Technique

The rubber bands were simulated using Cinema 4D's cloth tag, which handles collision, tension and how the braid behaves as it settles onto its base. Material and weave structure were fine-tuned with procedural shaders.

The scene was rendered with Octane Render, capturing the fine color gradients and thread texture in high detail – key to the close-up look of this piece.